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Ten
Quick Ideas for Using
Star Wars® Math: Jabba's Game Galaxy™ in the Classroom
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1. Have students play
Digotto, keeping track of the decisions they make about each digit.
Show them how to make a flow chart to represent the decisions in one round.
They should chart whether they kept a number or threw it away, and write
the reason behind each decision on the lines connecting the numbers.
2. Have students form groups, and take turns playing Holochex against
Jabba the Hutt. After all teams in the class have had a chance to play,
assign them to work together to write a Strategy Guide with tips for winning
the game. They can use illustrations or diagrams as well as words to describe
the winning moves.
3. Have students play the game Dueling Dice against Sebulba. Use
a chart or graph to track who can come the closest without going over.
4. Have students graph their success rate in Holochex. For example,
they could use a bar graph to depict the number of men lost. As they improve
their strategy, their graphs will show their progress.
5. Use Ratts' Race as a starting point for a Math Contest. Use
floor tiles or cardboard squares to form a "racetrack". Give individuals
or teams math problems from flashcards, and let them roll for another
turn when they answer correctly. The winner is the individual or team
that makes it to the finish line first.
6. Create a grid for your students to play a live version of Holochex
on the playground or in the gymnasium. (Use masking tape or chalk to create
the lines). Have each team select a "mover" who will move students from
place to place. Discuss with your students differences in playing on the
computer and playing the live version.
7. Organize a Family Math Event where parent/child teams play together
against the computer, or other teams. You may be surprised by how much
the parents enjoy the games!
8. Have students compare prices in Watto's Junk Shop. Ask them
to write advertisements that use their comparisons.
| Example -- You
could buy two Galaxy Seven Twin Thrusters for the cost of a Delta
C Tri-Thruster. Classroom manipulatives may help students to make
their comparisons. |
9. Discuss odd versus
even numbers. Share the ideas that even numbers can be split in two equal
halves, and odds can't, and that the evens are all multiples of two. Represent
the difference using manipulatives or by drawing on the board. Then have
your students play a game of Ratts' Race, where they have to roll
an even number in order to start the game.
10. Have students keep track of the numbers they roll in a game of Dueling
Dice. Have them make a frequency chart showing how many times they
roll each number in each game.
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