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Investigating
Ecological Principles: Star Wars®: The Gungan Frontier
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On the page
of product concepts that we'd sent to George Lucas for review, he'd
circled the words "ecosystems and food chains." This began
the conversation that eventually led to the development of Star
Wars: The Gungan Frontier. It was George Lucas' belief that
if we could use the computer to help young people understand the
dynamic and interconnected relationship of living things, we would
"create the best game ever."
We believe that
hands-on learning with real organisms in real ecosystems is still
the best way to learn ecology. It is important to consider what
the computer will contribute to students' understanding of their
environment. Our cue came from scientists who use computer models
to better understand changes in an ecosystem over time. The Gungan
Frontier encourages kids to practice scientific investigation
by setting up an ecosystem and observing the effects of their decisions
over time.
As we worked
with the prototype, graphs generated by the simulation began to
show phenomena that we at first believed were "mistakes."
However, when we checked with scientists and scientific references,
we learned that these were not mistakes at all! Instead, they were
demonstrating "counterintuitive" scientific principles.
In other words, they were helping us understand a principle of population
biology that runs contrary to normal expectations.
The fantastic
and imaginative Star Wars plants and animals have "real"
animal properties related to food, offspring, habitat, and range
assigned to them. Though not in an earth environment, the behavior
of these organisms simulates population dynamics in a complex earth
ecosystem. The simulation makes it possible for students to explore
some of the very same questions that are faced by policy makers
and scientists.
The Gungan
Frontier allows tracking of individual plants or animals. Students
are encouraged to use an interactive food web, graphs, and a glossary
to explain the scientific concepts that are embedded in the game.
It was not feasible to add every dimension of an earth ecosystem,
such as weather, changing seasons, or night and day, but students
can experiment with many elements of a rich and dynamic ecosystem.
There is still
much to understand about how learning in a computer environment
transfers to the real world. Yet, again and again users who tested
the product made comments that suggested an understanding of the
science involved. Recognizing that one change in an ecosystem affects
everything else is a powerful idea and should transfer beyond the
imaginative world of The Gungan Frontier.
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