|
Exploring
Physical Science: Star Wars® DroidWorks®
Early in 1997,
George Lucas challenged the staff of his newest company to create
products that were equally educational and entertaining in order
to engage children and young people actively in their own learning.
To accomplish these goals, we initiated a development process that
included listening carefully to science teachers, scientists, informal
learning experts, students, and parents. From the product's early
conceptualization through completion, they joined us in brainstorming;
participated in testing and refining the product's usability; and
helped us monitor the academic, technical, and conceptual integrity
of the product. With their help, the concept of Star Wars
DroidWorks took form.
Three
important design principles influenced this early work:
•The
most powerful learning occurs in context, so it is important to
look for "natural" teaching/learning opportunities in
the Star Wars universe rather than adding a Star Wars
veneer on top of academic content.
• It is important to link learning design to kids' interests and
prior knowledge.
• The computer is a learning tool and the best products take advantage
of the unique attributes a computer offers for exploration and discovery.
An early decision
was made to align our products as much as possible with curriculum
standards and frameworks. Both the content and the activities of
DroidWorks reflect this.
Kids "should
experience science in a form that engages them in the active construction
of ideas and explanations that enhance their opportunities to develop
the abilities of doing science." National Science Education
Standards
The DroidWorks team invented a three-dimensional laboratory
in which kids could build and design droids. All the droid parts
were authentically engineered by a mechanical engineer from the
University of California, Berkeley. In the game, each droid takes
on unique capabilities directly resulting from their young designers'
decisions.

George Lucas
urged us to make the process of building the droids meaningful:
"Make the droids matter." So our engineers developed code
that allows the droids and other objects to behave and interact
in ways that are similar to real world physics. The team of designers
and artists designed the product to encourage problem-centered learning.
Students design and build droids for specific purposes and use them
on exciting missions. As they attempt to solve problems, their understanding
of simple machines, forces, motion, energy, and light is applied
and tested as they experience the results of their decisions and
actions. An animated glossary (InDex) provides them an opportunity
to learn even more about the science they encounter in gameplay.
DroidWorks
encourages students to explore science rather than memorizing definitions
out of context. We believe that kids will come away from the game
with both a great game play experience and a deeper understanding
of some of the big ideas in physical science. Concepts are learned
through experience and they are revised, broadened, and deepened
with more experience. The content in DroidWorks is designed
for kids to experience scientific concepts in action.
|